![]() ![]() He just looks a little bit more authentic to me, he stomps a bit more naturally. You know, when they're lined up like this you can really tell that the top row of Robos seem to be animated in two halves, while the bottom row is barely animated at all.īut which RoboCop sprite is best? Well the giant Amiga sprite is a giant and has the most animation (plus a very shiny head), but I gotta give this to the Atari ST guy. ![]() As far as I can tell, the C64 version really is identical in gameplay to the NES game I'm playing now, with nothing obviously different about them aside from the visuals and the loading times.Įven though they're different games, I couldn't resist taking a shot of all the other RoboCops anyway. There's six different RoboCop 2 games that I'm aware of, spread across seven different systems, but only the Commodore 64 and NES versions bare any resemblance to each other. Here's a shot of the Commodore 64 version of game for comparison. No invincibility time after taking damage in this. ![]() Incidentally the number next to the battery is my health bar, which continually ticks down when I'm being hit. Oh wow, Robo's got a purple lives counter now as well. The arrest counter has been replaced with a screaming purple face counter on this stage, so I imagine I'm supposed to be walking into people to rescue them (without accidentally shooting them). Uh, did I just enter a Mega Man level by mistake? ![]()
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